Computer Game About Denis Thatcher
From the collection of
From the collection of
Computer game 'Denis Through The Drinking Glass' based on the Prime Minister's husband, explained by its inventor Roger Taylor.
The computer screen flickers 'I await your command' as inventor Roger Taylor demonstrates his light hearted computer game taking a character based on Denis Thatcher into ridiculous situations. As the husband of prime minister Margaret Thatcher, businessman Denis Thatcher came under close scrutiny and the media focused on some of his hobbies and enthusiasms. The game revolved around escape from 10 Downing Street and frequent alcoholic drinks, and the text was written in rhyme. Reporter Greg Barnes interviewed Roger Taylor for this video filmed to be shown in a news story on Anglia Television early evening news / magazine programme 'About Anglia'.
Video filmed to be inserted during live broadcast of Anglia Television's early evening news / magazine programme 'About Anglia'. The live studio presentation provided context for the video as part of a news story or magazine feature within the programme. 'About Anglia' was not recorded during broadcast, so it is usually just the pre-recorded programme inserts which survive. In the 1980s Anglia Television was broadcasting to a wide area in the East of England including Bedfordshire, Cambridgeshire, Essex, Norfolk, Northamptonshire, Suffolk and adjoining parts of Buckinghamshire, Hertfordshire, Leicestershire, Lincolnshire and Rutland where there was some overlap with neighbouring ITV regions.
This collection captures an important step in the story of video games as an industry, art form and cultural force. While arcade machines had become a purse-draining leisure activity across the UK, the advent of the video game console in the mid-1980s mostly bypassed British households thanks to the popularity of 8-bit home computers such as the BBC Micro, ZX Spectrum, and Commodore 64, which offered educational, programming and technical experiences as well as simple entertainment. That all changed in the 1990s, though, when the Japanese video game companies Nintendo and Sega cracked the UK and quickly dominated the market, making their mascots Mario and Sonic into pop-culture superstars. Their Game Boy, Super Nintendo and Mega Drive consoles prioritised pure pleasure, and legions of young fans followed their sirens’ call.
The representation of video games on the small screen charted this shift. Where crude pixellated graphics and bleep-bloop electronic sound effects had once been used as a language for communicating with young audiences in educational programmes, and computer games at large had been viewed as a novelty, nerdy or niche concern, gaming became a serious topic for television in the form of magazine and challenge shows such as Bad Influence and GamesMaster (the latter inspired by creator Jane Hewland’s own son’s obsession with Nintendo’s Duck Hunt).
Elsewhere, current affairs series sought to make sense of this new influence on the nation’s children, alternately feeding and commenting on a growing moral panic around the adverse effects of welcoming video games into our lives – concerns that, even thirty years on, still define our relationship with this thrilling, enthralling art form. Press start and play on. Let the games begin!