Computer Holiday

From the collection of

Media Archive for Central England
MACE is the strategic lead organisation for screen heritage for the East and West Midlands regions. An independent charity based at University of Lincoln, MACE preserves and makes accessible a collection of more than 100,000 historic moving images representative of the diverse cultures and histories of communities throughout the heart of England from the Lincolnshire coast to the Welsh border.

Computer Holiday (Central News East)

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John Mitchell visits Grendon Hall, near Wellingborough, where a residential course has been opened for people to learn about computers, whilst on holiday.


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From the collection

Pushing Buttons: Video Games on TV

How gaming turned from futuristic novelty to cultural juggernaut.

This collection captures an important step in the story of video games as an industry, art form and cultural force. While arcade machines had become a purse-draining leisure activity across the UK, the advent of the video game console in the mid-1980s mostly bypassed British households thanks to the popularity of 8-bit home computers such as the BBC Micro, ZX Spectrum, and Commodore 64, which offered educational, programming and technical experiences as well as simple entertainment. That all changed in the 1990s, though, when the Japanese video game companies Nintendo and Sega cracked the UK and quickly dominated the market, making their mascots Mario and Sonic into pop-culture superstars. Their Game Boy, Super Nintendo and Mega Drive consoles prioritised pure pleasure, and legions of young fans followed their sirens’ call.

The representation of video games on the small screen charted this shift. Where crude pixellated graphics and bleep-bloop electronic sound effects had once been used as a language for communicating with young audiences in educational programmes, and computer games at large had been viewed as a novelty, nerdy or niche concern, gaming became a serious topic for television in the form of magazine and challenge shows such as Bad Influence and GamesMaster (the latter inspired by creator Jane Hewland’s own son’s obsession with Nintendo’s Duck Hunt).

Elsewhere, current affairs series sought to make sense of this new influence on the nation’s children, alternately feeding and commenting on a growing moral panic around the adverse effects of welcoming video games into our lives – concerns that, even thirty years on, still define our relationship with this thrilling, enthralling art form. Press start and play on. Let the games begin!


14 videos in this collection

1

Gamesmaster [07/01/92]

2

Bad Influence! [07/01/93]

3

Welcome to the Danger Zone

4

Toying with the Future

5

Railway Video Games

6

Computer Game About Denis Thatcher

7

Dangerous Journey

8

Space Invader

9

Appeal For Computer Game Programmers

10

Computer Holiday

11

Computer Studies

12

Gamesmaster [31/12/92]

13

Bad Influence! [12/11/92]

14

Bad Influence! [19/11/92]

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